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Jedi knight jedi academy mods
Jedi knight jedi academy mods










  1. JEDI KNIGHT JEDI ACADEMY MODS MOD
  2. JEDI KNIGHT JEDI ACADEMY MODS UPGRADE
  3. JEDI KNIGHT JEDI ACADEMY MODS MODS
  4. JEDI KNIGHT JEDI ACADEMY MODS PLUS

'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120 'Quantum Sword' based off of 'Ranger Sword' by Sephiroth_VII and KOTORMRJay 'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth_VII and KOTORMRJay

jedi knight jedi academy mods

'Strider's Sword' and 'Glamdring' by Sephiroth_VII and KOTORMRJay 'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth_VII 'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima 'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword',

JEDI KNIGHT JEDI ACADEMY MODS MOD

'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog) 'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest This MOD is a compilation of several other MODs, those being edited/altered versions of: Must have /dualblade to notice the effect. hilt2 - Changes the left (second) weapon. The default left hand weapon is the Katana. dualsaber - You get the dual 'energy' blades Type these into the console or bind them to other keys. 'Man Without Fear' by Rob Zombie and Drowning Pool 'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight Music track is Freak on a Leash (NIN mix) by Korn It's also reccomended to shut off 'Dynamic Glow'. 'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play. txt on JediPlus and Saberisist Mod, provides info on game commands.ĭescription.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.Įxtract all files in the GAMEDATA folder. Tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots. JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files.

JEDI KNIGHT JEDI ACADEMY MODS MODS

Since there are better MP mods out there you can pretty much remove this at will. This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives. It includes 2 maps, 4 character models and. The Evangelions, Gundams and the Black Widow charachters are 'big'. A few but not many have color/CTF support. There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. It can be used either stand-alone or in cunjunction with any JediMod-based game. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible.

JEDI KNIGHT JEDI ACADEMY MODS UPGRADE

ELEMENTS TM & © LUCASARTSĮNTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod.

jedi knight jedi academy mods

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR You can rename the pk.3 to Z_yodavm, and this will put it at the top. If not you may just have too many models. Read "Instructions" up above.Ģ) Having the pk3 placed in the wrong folder.ģ) Make sure you have the latest Jedi Knight Academy update, this is very important!Ĥ) Make sure you have removed any older versions of this model.ĥ) sometimes the model will not show up in the select menu, The Game loads them in reversed alphabetical order, so Yoda should show up in the top. cheats are acivated differently for each. Here are the most common.ġ) Not using the proper console commands for "Single Player" or "Multiplayer". Usually there are only a few errors make that cause problems. Here are the npc model names for this pack (With a brief description). Notice that single player you have to put the "/" slash before the command. Open the console again and type /npc spawn "npc's name". activate the console by hitting shift+tild(~). Multiplayer- To activate cheats, you do thing a little different. close the console by hitting the tild (~) again. Note: you must enter one of the above names when spawning your npc.Ĭont.

jedi knight jedi academy mods

Here are the npc model names for this model.įor Playermodel: yodavm (type "playermodel yodavm" in console for single player) Next type "devmapall" (or devmap t1sour).hit enter (cheats are now on).next type "npc spawn (the npc's name)" Example: npc spawn yodavm. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Place YodaVM.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".ġ) In order to use NPC's you will need to acivate cheats heres how you do it.

JEDI KNIGHT JEDI ACADEMY MODS PLUS

Hopefully someone will add it to the script files for "JK Plus Mod". The model has been scaled, but yoda is only scaled when spawned as an NPC, or used as a player model in single player. Considering the limitations of the JKA skelaton, I think the model works well. Sounds :Kurt Libengood (deadalive9),additional sounds by yodakinjaĮ-Mail Name/File Size :YodaVM.pk3 (4.54 Mb)ĭescription: This is a totally new model of Yoda! I went for making an accurate build for this model.












Jedi knight jedi academy mods